![autodesk 3ds max 2018 local axis euler rotation autodesk 3ds max 2018 local axis euler rotation](https://help.autodesk.com/cloudhelp/2018/ENU/3DSMax-Tutorial/images/GUID-8A73E88C-96AD-42D9-88EC-B20A9492BEC2.png)
- #AUTODESK 3DS MAX 2018 LOCAL AXIS EULER ROTATION UPDATE#
- #AUTODESK 3DS MAX 2018 LOCAL AXIS EULER ROTATION SKIN#
When modifying the settings in the Export/Convert to Prefab windows, the Project Settings are no longer updated, but the changes persist for the remainder of the Unity session.The Export and Convert to Prefab Options windows will use these settings by default.
![autodesk 3ds max 2018 local axis euler rotation autodesk 3ds max 2018 local axis euler rotation](https://help.autodesk.com/cloudhelp/2017/ENU/MAXScript-Help/images/GUID-09BD30C4-0FD2-46AE-80D9-F0105C1CBA3E-low.gif)
The Export and Convert to Prefab options can now be changed in the FBX Export Settings in Edit > Project Settings > Fbx Export.Exporting an empty mesh (MeshFilter with null sharedMesh), fails to export with ArgumentNullException.Fix missing icon error when using FBX recorder with Unity Recorder 2.5.2.Moved Developer Guide to Scripting API index page.
#AUTODESK 3DS MAX 2018 LOCAL AXIS EULER ROTATION UPDATE#
![autodesk 3ds max 2018 local axis euler rotation autodesk 3ds max 2018 local axis euler rotation](https://i.ytimg.com/vi/_7OyDYPMiJg/maxresdefault.jpg)
#AUTODESK 3DS MAX 2018 LOCAL AXIS EULER ROTATION SKIN#
Added the ability to export meshes using more than 4 skin weights per vertex.